The Alex Rider Series (age 10+)|
by Anthony Horowitz
brilliant protagonist ... math/science/technology ... mystery ... action ... adventure
They told him his uncle died in a car accident. Fourteen-year-old Alex knows that's a lie, and the bullet holes in his uncle's windshield confirm his suspicions. But nothing prepares him for the news that the uncle he always thought he knew was really a spy for MI6 ... Britain's top secret intelligence agency. Recruited to find his uncle's killers and complete his final mission, Alex suddenly finds himself caught in a deadly game of cat and mouse.
title: Point Blank: An Alex Rider Adventure
title: Skeleton Key
title: Eagle Strike
title: Ark Angel
title: Crocodile Tears
by Gillian Cross
adventure ... spooky ... math/science/technology
Fourteen-year-old Miriam agrees to test a new computer game in utmost secrecy but finds that it is more than she bargained for.
Mysteries in Our National Parks Series (age 10+)|
by Gloria Skurzynski
math/science/technology ... survival ... action ... nature ... mystery
In the first of these fast-paced adventures, the Landons trail a wounded wolf in Yellowstone National Park. The park is abuzz with rumors of a wolf attack. Meanwhile, a killer stalks the woods. Unaware of the danger, Jack and Ashley are more concerned about rebellious teenage foster child, Troy Haverson. From the opening moments at Old Faithful through 48 action-packed hours, the tension builds: What is lodged in the wolf's radio collar? And what is the meaning of the Native American story of Sin-a-Wavi? A heady mix of suspense, adventure, and moments of tenderness lure readers into this story of kids discovering the natural world.
title: Wolf Stalker
title: Deadly Waters
title: Rage of Fire
title: The Hunted
title: Ghost Horses
title: Over the Edge
title: Valley of Death
title: Escape From Fear
title: Out of the Deep
title: Running Scared
title: Buried Alive
Carry On, Mr. Bowditch
by Jean Lee Latham
brilliant protagonist ... voyages/journeys ... math/science/technology ... historical
Readers today are still fascinated by "Nat," an eighteenth-century nautical wonder and mathematical wizard. Nathaniel Bowditch grew up in a sailor's world ... Salem in the early days, when tall-masted ships from foreign ports crowded the wharves. But Nat didn't promise to have the makings of a sailor; he was too physically small. Nat may have been slight of build, but no one guessed that he had the persistence and determination to master sea navigation in the days when men sailed only by "log, lead, and lookout." Nat's long hours of study and observation, collected in his famous work, The American Practical Navigator (also known as the "Sailors' Bible"), stunned the sailing community and made him a New England hero.
The Time Hackers
by Gary Paulsen
adventure ... science fiction ... math/science/technology
You ever open your locker and find that some joker has left something really weird inside? Seventh-grader Dorso Clayman opens his locker door to find a dead body. Thirty seconds later it disappears. It's not the first bizarre thing that has appeared in his locker and then vanished. Something's going on. Somebody has decided to make Dorso and his buddy Frank the target of some strange techno-practical jokes. The ultimate gamesters have hacked into the time line, and things from the past are appearing in the present. Soon, the jokes aren't funny anymore, they're dangerous. Dorso and Frank have got to beat the time hackers at their own game by breaking the code, before they get lost in the past themselves.