PEA |
The Kingdom Keepers Series (age 10+) by Ridley Pearson science fiction ... fantasy ... adventure ... action Publisher comments: Using a cutting-edge technology called DHI — which stands for both Disney Host Interactive and Daylight Hologram Imaging — Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more. title: Kingdom Keepers: Disney After Dark title: Kingdom Keepers II: Disney at Dawn title: Kingdom Keepers III: Disney in Shadow |
BEL |
Nick of Time
(age 10+) by Ted Bell war ... science fiction ... action ... adventure ... survival ... historical Publisher comments: In the grand tradition of epic novels like Robert Louis Stevenson's Treasure Island comes a wondrous tale of time travel, adventure, and riches, in which twelve-year-old Nick McIver sets out to become "the hero of his own life." The setting is England, 1939, on the eve of war. Nick and his younger sister, Kate, live in a lighthouse on the smallest of the Channel Islands. Nick and Kate come to the aid of their father who is engaged in a desperate war of espionage with German U-boat wolf packs that are circling the islands. The information they provide to Winston Churchill is vital as he tries to warn England of the imminent Nazi invasion. One day Nick discovers an old sea chest, left for him by his ancestor, Captain Nicholas McIver of the Royal Navy. Inside, he finds a time machine and a desperate plea for help from the captain. He uses the machine to return to the year 1805. Captain McIver and, indeed, Admiral Nelson's entire fleet are threatened by the treachery of the French and the mutinous Captain Billy Blood. Nick must reach deep inside, using his wits, courage, and daring to rescue the imperiled British sailors. His sister, Kate, meanwhile, has enlisted the aid of two of England's most brilliant "scientific detectives," Lord Hawke and Commander Hobbes, to thwart the invading Nazis. She and Nick must face England's underwater enemies, a challenge made all the more difficult when they discover the existence of Germany's supersecret submarine. In this striking adventure, Nick must fight ruthless enemies across two different centuries, on land and sea, to help defeat those determined to destroy his home and his family. |
FAR |
The Ear, the Eye, and the Arm: a novel
(age 10+) by Nancy Farmer growing up ... mystery ... adventure ... science fiction General Matsika's children steal out of the house on a forbidden adventure--and disappear. In Zimbabwe, in the year 2194, the children's parents call in Africa's most unusual detectives--the Ear, the Eye and the Arm--who have powers far beyond those of other human beings. The children must avoid the evils of the past, the technology of the future, and a motley assortment of criminals in order to return home safely. |
CLE |
Things Not Seen
(age 10+) by Andrew Clements science fiction ... the arts ... friendship Fifteen-year-old Bobby thinks he knows what it's like to be invisible; he's used to being ignored by the popular kids at school (especially the girls). Even his parents hardly seem to notice whether he's home or not. Then one morning, Bobby wakes up to find that he IS invisible. For real. He can't stop wondering if he'll ever reappear, especially when his parents wreck their car and wind up in the hospital. Now Bobby is all alone. How can he survive in a world where he can't be seen? One thing's for sure: Bobby's not going to just wait around to see if his body will decide to show up again on its own. He's got to take action. Fast. sequel: Things Hoped For sequel: Things That Are |
STE |
The Mysterious Benedict Society Series (age 10+) by Trenton Lee Stewart friendship ... science fiction ... brilliant protagonist ... adventure ... school "Are you a gifted child looking for special opportunities?" When this peculiar ad appears in the newspaper, dozens of children enroll to take a series of mysterious, mind-bending tests. (And you, dear reader, can test your wits right alongside them.) But in the end just four very special children will succeed. Their challenge: to go on a secret mission that only the most intelligent and resourceful children could complete. To accomplish it they will have to go undercover at the Learning Institute for the Very Enlightened, where the only rule is that there are no rules. As our heroes face physical and mental trials beyond their wildest imaginations, they have no choice but to turn to each other for support. But with their newfound friendship at stake, will they be able to pass the most important test of all? title: The Mysterious Benedict Society |
SHE |
Frankenstein, or, the Modern Prometheus
(age 10+) by Mary Shelley science fiction A monster assembled by a scientist from parts of dead bodies develops a mind of his own as he learns to loathe himself and hate his creator. |
MAC |
Pendragon Series (age 10+) by D. J. MacHale letters/journal ... action ... science fiction ... adventure ... fantasy Bobby Pendragon is a seemingly normal fourteen-year-old boy. He has a family, a home, and even Marley, his beloved dog. But there is something very special about Bobby. He is going to save the world. And not just Earth as we know it. Bobby is slowly starting to realize that life in the cosmos isn't quite what he thought it was. And before he can object, he is swept off to an alternate dimension known as Denduron, a territory inhabited by strange beings, ruled by a magical tyrant, and plagued by dangerous revolution. If Bobby wants to see his family again, he's going to have to accept his role as savior, and accept it wholeheartedly. Because, as he is about to discover, Denduron is only the beginning.... title: The Merchant of Death title: The Lost City of Faar title: The Never War title: The Reality Bug title: Black Water title: The Rivers of Zadaa title: The Quillan Games |
LOW |
Gathering Blue
(age 10+) by Lois Lowry fantasy ... identity ... science fiction Kira, an orphan with a twisted leg, lives in a world where the weak are cast aside. She fears for her future until she is spared by the all-powerful Council of Guardians. Kira is a gifted weaver and is given a task that no other community member can do. While her talent keeps her alive and brings certain privileges, Kira soon realizes she is surrounded by many mysteries and secrets. No one must know of her plans to uncover the truth about her world and see what places exist beyond. Companion to The Giver. |
LOW |
Messenger
(age 10+) by Lois Lowry fantasy ... identity ... science fiction Strange changes are taking place in Village. Once a utopian community that prided itself on its welcome to new strangers, Village will soon be closed to all outsiders. As one of the few people able to travel through the dangerous Forest, Matty must deliver the message of Village's closing and try to convince Seer's daughter to return with him before it's too late. But Forest has become hostile to Matty as well, and he must risk everything to fight his way through it, armed only with an emerging power he cannot yet explain or understand. The characters from Lowry's The Giver and Gathering Blue meet in this shocking novel of utopia gone wrong. |
CHR |
The Tripods Series (age 10+) by John Christopher adventure ... action ... science fiction Young Will Parker and his companions make a perilous journey toward an outpost of freedom where they hope to escape from the ruling Tripods, who capture mature human beings and make them docile, obedient servants. title: The White Mountains title: The City of Gold and Lead title: The Pool of Fire title: When the Tripods Came |
BEL |
The Mansion in the Mist
(age 10+) by John Bellairs science fiction ... fantasy ... mystery ... spooky While spending the summer in an old house on a desolate Canadian island, Anthony Monday and Miss Eells discover a chest that can transport them to another world and a maniacal group who are plotting the destruction of people on Earth. |
PAU |
The Time Hackers
(age 10+) by Gary Paulsen adventure ... science fiction ... math/science/technology You ever open your locker and find that some joker has left something really weird inside? Seventh-grader Dorso Clayman opens his locker door to find a dead body. Thirty seconds later it disappears. It's not the first bizarre thing that has appeared in his locker and then vanished. Something's going on. Somebody has decided to make Dorso and his buddy Frank the target of some strange techno-practical jokes. The ultimate gamesters have hacked into the time line, and things from the past are appearing in the present. Soon, the jokes aren't funny anymore, they're dangerous. Dorso and Frank have got to beat the time hackers at their own game by breaking the code, before they get lost in the past themselves. |
PRA |
The Johnny Maxwell Trilogy (age 10+) by Terry Pratchett action ... war ... science fiction ... humor ... adventure The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind. Suddenly: ``We wish to talk.'' Huh? ``We surrender.'' The aliens aren't supposed to surrender. Now what is Johnny going to do with a fleet of alien prisoners who know their rights under the international rules of war and are demanding safe-conduct? It's hard enough trying to save Mankind from the Galactic Hordes. It's even harder trying to save the Galactic Hordes from Mankind. But it's just a game, isn't it? Isn't it? title: Only You Can Save Mankind title: Johnny and the Dead |
LOW |
The Giver
(age 10+) by Lois Lowry science fiction ... fantasy ... identity Jonas' world is perfect. Everything is under control. There is no war or fear of pain. There are no choices. Every person is assigned a role in the community. When Jonas turns 12 he is singled out to receive special training from The Giver. The Giver alone holds the memories of the true pain and pleasure of life. Now, it is time for Jonas to receive the truth. There is no turning back. |
L'E |
A Wrinkle in Time / The Time Quintet (age 10+) by Madeleine L'Engle adventure ... fantasy ... science fiction Meg Murry and her friends become involved with unearthly strangers and a search for Meg's father, who has disappeared while engaged in secret study of the fifth dimension of time travel. title: A Wrinkle in Time / The Time Quintet title: A Wind in the Door title: A Swiftly Tilting Planet title: Many Waters |
DUP |
The Book of Ember Series (age 10+) by Jeanne Duprau survival ... action ... adventure ... fantasy ... science fiction Publisher comments: Built as an underground refuge for the human race, the city of Ember begins to deteriorate as its lights start to flicker. When Lina finds part of an ancient message, she's sure it holds a secret that will save the city. She and her friend Doon must decipher the message before the lights go out on Ember forever. title: The City of Ember title: The People of Sparks title: The Prophet of Yonwood title: The Diamond of Darkhold |