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The Puzzling World of Winston Breen
(age 10+) by Eric Berlin mystery ... enterprise ... math/science/technology Winston Breen finds puzzles everywhere, even on pizzas, and solving them is what he does best. But when his sister uncovers mysterious wooden strips with words and letters that even Winston can't figure out, the entire family is obsessed. It turns out the strips are part of a scavenger hunt that a town patriarch set up for his children. If all four sets are put together, they will lead to a ring worth thousands of dollars. Cooperating seems like a no-brainer to Winston, but to solve the puzzle, the group has to overcome mysterious threats, mutual mistrust, 25-year-old clues, and participants who will do anything to keep the treasure for themselves. |
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Dragonwings
(age 10+) by Laurence Yep historical ... family ... enterprise In the early twentieth century a young Chinese boy joins his father in San Francisco and helps him realize his dream of making a flying machine. |
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Protector of the Small Series (age 10+) by Tamora Pierce enterprise ... fantasy ... knights/castles/dragons In the first book, First Test, Ten-year-old Keladry of Mindalen, daughter of nobles, serves as a page but must prove herself to the males around her if she is ever to fulfill her dream of becoming a knight. title: First Test title: Page title: Squire title: Lady Knight |
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Project Mulberry
(age 10+) by Linda Sue Park identity ... enterprise ... bigotry ... authorship Julia Song and her friend Patrick would love to win a blue ribbon, maybe even two, at the state fair. Can they come up with the right plan? Can they see it through? What surprising truths will they discover along the way? We might think we know, but then we wouldn't ask the right questions. |
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A Single Shard
(age 10+) by Linda Sue Park the arts ... voyages/journeys ... historical ... enterprise Tree-ear is an orphan boy in a 12th-century Korean potters' village. For a long time he is content living with Crane-man under a bridge barely surviving on scraps of food. All that changes when he sees master potter Min making his beautiful pottery. Tree-ear sneaks back to Min's workplace and dreams of creating his own pots someday. When he accidentally breaks a pot, he must work for the master to pay for the damage. Though the work is long and hard, Tree-ear is eager to learn. Then he is sent to the King's Court to show the master's pottery. Little does Tree-ear know that this difficult and dangerous journey will change his life forever. |