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Alex Rider Graphic Novels (age 10+) by Antony Johnston brilliant protagonist ... math/science/technology ... mystery ... action ... adventure Presents a graphic novel adaptation of Anthony Horowitz's novels in which fourteen-year-old Alex Rider is coerced to continue his deceased uncle's dangerous work for Britain's intelligence agency, M16. title: Stormbreaker |
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Alex Rider: the Gadgets
(age 10+) by Anthony Horowitz brilliant protagonist ... math/science/technology ... mystery ... action ... adventure As fans of teen spy Alex Rider know, nothing is more fun or mind-boggling than the gadgets that time and again help free him from tight spots. Such as the Game Boy that doubled as a Geiger counter in Skeleton Key. Or the CD player with the fast-spinning saw blade in Point Blank that helped free Alex from a steel-barred window. Now, for the first time, readers everywhere can glimpse the secret files and blueprints that detail each gadget. It's almost as much fun as actually owning these techno-toys... |
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The Alex Rider Series (age 10+) by Anthony Horowitz brilliant protagonist ... math/science/technology ... mystery ... action ... adventure They told him his uncle died in a car accident. Fourteen-year-old Alex knows that's a lie, and the bullet holes in his uncle's windshield confirm his suspicions. But nothing prepares him for the news that the uncle he always thought he knew was really a spy for MI6 ... Britain's top secret intelligence agency. Recruited to find his uncle's killers and complete his final mission, Alex suddenly finds himself caught in a deadly game of cat and mouse. title: Stormbreaker title: Point Blank: An Alex Rider Adventure title: Skeleton Key title: Eagle Strike title: Scorpia title: Ark Angel |
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The Mysterious Benedict Society Series (age 10+) by Trenton Lee Stewart friendship ... science fiction ... brilliant protagonist ... adventure ... school "Are you a gifted child looking for special opportunities?" When this peculiar ad appears in the newspaper, dozens of children enroll to take a series of mysterious, mind-bending tests. (And you, dear reader, can test your wits right alongside them.) But in the end just four very special children will succeed. Their challenge: to go on a secret mission that only the most intelligent and resourceful children could complete. To accomplish it they will have to go undercover at the Learning Institute for the Very Enlightened, where the only rule is that there are no rules. As our heroes face physical and mental trials beyond their wildest imaginations, they have no choice but to turn to each other for support. But with their newfound friendship at stake, will they be able to pass the most important test of all? title: The Mysterious Benedict Society |