HOR |
Alex Rider: the Gadgets
(age 10+) by Anthony Horowitz brilliant protagonist ... math/science/technology ... mystery ... action ... adventure As fans of teen spy Alex Rider know, nothing is more fun or mind-boggling than the gadgets that time and again help free him from tight spots. Such as the Game Boy that doubled as a Geiger counter in Skeleton Key. Or the CD player with the fast-spinning saw blade in Point Blank that helped free Alex from a steel-barred window. Now, for the first time, readers everywhere can glimpse the secret files and blueprints that detail each gadget. It's almost as much fun as actually owning these techno-toys... |
HOR |
The Alex Rider Series (age 10+) by Anthony Horowitz brilliant protagonist ... math/science/technology ... mystery ... action ... adventure They told him his uncle died in a car accident. Fourteen-year-old Alex knows that's a lie, and the bullet holes in his uncle's windshield confirm his suspicions. But nothing prepares him for the news that the uncle he always thought he knew was really a spy for MI6 ... Britain's top secret intelligence agency. Recruited to find his uncle's killers and complete his final mission, Alex suddenly finds himself caught in a deadly game of cat and mouse. title: Stormbreaker title: Point Blank: An Alex Rider Adventure title: Skeleton Key title: Eagle Strike title: Scorpia title: Ark Angel title: Snakehead title: Crocodile Tears |
CRO |
New World
(age 10+) by Gillian Cross adventure ... spooky ... math/science/technology Fourteen-year-old Miriam agrees to test a new computer game in utmost secrecy but finds that it is more than she bargained for. |
BRU |
Code Talker: A Novel About the Navajo Marines of World War Two
(age 10+) by Joseph Bruchac adventure ... math/science/technology ... war ... historical Publisher comments: The United States is at war, and sixteen-year-old Ned Begay wants to join the cause, especially when he hears that Navajos are being specifically recruited by the Marine Corps. So he claims he's old enough to enlist, breezes his way through boot camp, and suddenly finds himself involved in a top-secret task, one that's exclusively performed by Navajos. He has become a code talker. Now Ned must brave some of the heaviest fighting of the war, and with his native Navajo language as code, send crucial messages back and forth to aid in the conflict against Japan. His experiences in the Pacific, from Guadalcanal to Iwo Jima and beyond, will leave him forever changed. |
COL |
Airman
(age 10+) by Eoin Colfer historical ... adventure ... action ... brilliant protagonist ... math/science/technology Airman is set in the 1890's on the sovereign Saltee Islands, off the Irish coast. It is the story of Conor Broekhart, a young Saltee Islander whose father, Declan, is the King's bodyguard. When Conor discovers that the power hungry Marshall Hugo Bonvilain is organizing a military coup, the king is murdered and Conor is blamed for the crime and thrown into prison. In prison, Conor passes the solitary months by scratching designs for flying machines into the walls. This has always been his dream, to win the race for flight. After two years, Conor now sixteen, plans and executes a daring escape to the mainland. Initially he plans to return home, but realizes that this would put his entire family in danger, so instead he builds a glider to fly to the prison island and reclaim the diamonds he buried there from the prison mine. Eight bags of diamonds, means eight trips. Conor' s father is beginning to question Bonvilain's rule, and so the marshall decides to use his son to blackmail him. This is when he realizes that Conor has escaped. He also finds Conor's drawings and realizes that he is the mysterious Airman who has been flying around the prison island. Bonvilain arrests Conor's whole family to trap him. To save them, Conor will have to build the flying machine that he has been dreaming of all these years. |
STE |
First Light
(age 10+) by Rebecca Stead math/science/technology ... fantasy ... adventure ... mystery Peter is thrilled to join his parents on an expedition to Greenland, where his father studies global warming. Peter will get to skip school, drive a dogsled, and-finally-share in his dad's adventures. But on the ice cap, Peter struggles to understand a series of visions that both frighten and entice him. Thea has never seen the sun. Her extraordinary people, suspected of witchcraft and nearly driven to extinction, have retreated to a secret world they've built deep inside the arctic ice. As Thea dreams of a path to Earth's surface, Peter's search for answers brings him ever closer to her hidden home. Rebecca Stead's fascinating novel is a dazzling tale of mystery, science and adventure at the top of the world. |
SKU |
Mysteries in Our National Parks Series (age 10+) by Gloria Skurzynski math/science/technology ... survival ... action ... nature ... mystery In the first of these fast-paced adventures, the Landons trail a wounded wolf in Yellowstone National Park. The park is abuzz with rumors of a wolf attack. Meanwhile, a killer stalks the woods. Unaware of the danger, Jack and Ashley are more concerned about rebellious teenage foster child, Troy Haverson. From the opening moments at Old Faithful through 48 action-packed hours, the tension builds: What is lodged in the wolf's radio collar? And what is the meaning of the Native American story of Sin-a-Wavi? A heady mix of suspense, adventure, and moments of tenderness lure readers into this story of kids discovering the natural world. title: Wolf Stalker title: Cliff-Hanger title: Rage of Fire title: The Hunted title: Ghost Horses title: Buried Alive |
LAT |
Carry On, Mr. Bowditch
(age 10+) by Jean Lee Latham brilliant protagonist ... voyages/journeys ... math/science/technology ... historical Readers today are still fascinated by "Nat," an eighteenth-century nautical wonder and mathematical wizard. Nathaniel Bowditch grew up in a sailor's world ... Salem in the early days, when tall-masted ships from foreign ports crowded the wharves. But Nat didn't promise to have the makings of a sailor; he was too physically small. Nat may have been slight of build, but no one guessed that he had the persistence and determination to master sea navigation in the days when men sailed only by "log, lead, and lookout." Nat's long hours of study and observation, collected in his famous work, The American Practical Navigator (also known as the "Sailors' Bible"), stunned the sailing community and made him a New England hero. |