SNY |
Eyes in the Fishbowl
(age 10+) by Zilpha Keatley Snyder fantasy ... spooky Catalog: Locked in one evening with the vast wealth of the Alcott-Simpson department store, a fourteen-year-old boy meets an unusual girl who hints about the mysterious "they" and tells him of strange goings-on in the building. |
BER |
Magic by the Book
(age 10+) by Nina Bernstein folklore ... adventure ... spooky ... magic Publisher comments: Neither Anne nor Emily remembered choosing the book at the library, but when as they read it, the boundary between their world and the one described in the book disappears. Suddenly they are in Sherwood Forest, where they join Robin Hood's band. They had yearned for magic as strong as the spell cast by the stories they loved best. But then an uninvited guest turns up at their parents' garden party. The sinister man snatches the book with the intention of using its powers for evil, and the siblings find themselves engaged in a battle to regain possession of the book. |
AIK |
Midnight Is a Place
(age 10+) by Joan Aiken adventure ... mystery ... historical ... spooky Publisher comments: Lucas Bell is lonely and miserable at Midnight Court, a vast, brooding house owned by his intolerable guardian, Sir Randolph Grimsby. When a mysterious carriage brings a visitor to the house, Lucas hopes hes found a friend at last. But the newcomer, Anna Marie, is unfriendly and spoiled—and French. Just when Lucas thinks things cant get any worse, disastrous circumstances force him and Anna Marie, parentless and penniless, into the dark and unfriendly streets of Blastburn. |
BRU |
Skeleton Man
(age 10+) by Joseph Bruchac spooky ... mystery Publisher comments: Ever since the morning Molly woke up to find that her parents had vanished, her life has become filled with terrible questions. Where have her parents gone? Who is this spooky old man who's taken her to live with him, claiming to be her great-uncle? Why does he never eat, and why does he lock her in her room at night? What are her dreams of the Skeleton Man trying to tell her? There's one thing Molly does know. She needs to find some answers before it's too late. |
GAI |
Coraline
(age 10+) by Neil Gaiman family ... fantasy ... spooky When Coraline steps through a door to find another house strangely similar to her own (only better), things seem marvelous. But there's another mother there, and another father, and they want her to stay and be their little girl. They want to change her and never let her go. Coraline will have to fight with all her wit and courage if she is to save herself and return to her ordinary life. |
PUL |
Count Karlstein
(age 10+) by Philip Pullman humor ... family ... adventure ... spooky In the mountains of Switzerland the wicked Count Karlstein plots to abandon his two nieces in a hunting lodge as prey for the Demon Huntsman and his ghostly hounds. |
PUL |
His Dark Materials (age 10+) by Philip Pullman growing up ... spooky ... action ... adventure ... fantasy Lyra Belaqua is content to run wild among the scholars of Jordan College, with her daemon familiar Pantalaimon always by her side. But the arrival of her fearsome uncle, Lord Asriel, draws her to the heart of a terrible struggle ... a struggle born of Gobblers and stolen children, witch clans and armored bears. And as she hurtles toward danger in the cold, far North, young Lyra never suspects the shocking truth: She alone is destined to win, or to lose, this more-than-mortal battle. title: The Golden Compass title: The Subtle Knife title: The Amber Spyglass |
O'D |
The Black Pearl
(age 10+) by Scott O'Dell nature ... spooky ... adventure From the depths of a cave in the Vermilion Sea, Ramon Salazar has wrested a black pearl so lustrous and captivating that his father, an expert pearl dealer, is certain Ramon has found the legendary Pearl of Heaven. Such a treasure is sure to bring great joy to the villagers of their tiny coastal town, and even greater renown to the Salazar name. No diver, not even the swaggering Gaspar Ruiz, has ever found a pearl like this! But is there a price to pay for a prize so great? When a terrible tragedy strikes the village, old Luzons warning about El Diablo returns to haunt Ramon. If El Diablo actually exists, it will take all Ramons courage to face the winged creature waiting for him offshore. |
BEL |
The Mansion in the Mist
(age 10+) by John Bellairs science fiction ... fantasy ... mystery ... spooky While spending the summer in an old house on a desolate Canadian island, Anthony Monday and Miss Eells discover a chest that can transport them to another world and a maniacal group who are plotting the destruction of people on Earth. |
SNY |
The Egypt Game
(age 10+) by Zilpha Keatley Snyder spooky ... adventure ... friendship The first time Melanie Ross meets April Hall, she's not sure they'll have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard behind the A-Z Antiques and Curio Shop, Melanie and April decide it's the perfect spot for Egypt Game. Before long there are six Egyptians instead of two. Everyone thinks it's just a game, until strange things begin happening to the players. Has the Egypt Game gone too far? sequel: The Gypsy Game |
HAM |
The House of Dies Drear
(age 10+) by Virginia Hamilton spooky ... historical ... mystery The house held secrets, Thomas knew, even before he first saw it looming gray and massive on its ledge of rock. It had a century-old legend - two fugitive slaves had been killed by bounty hunters after leaving its passageways, and Dies Drear himself, the abolitionist who has made the house into a station on the Underground Railroad, had been murdered there. The ghosts of the three were said to walk its rooms... sequel: The Mystery of Drear House |
FIN |
Bad Dreams
(age 10+) by Anne Fine spooky ... school ... friendship Despite her preference for books over friends, Melanie gradually becomes involved with a new classmate, and realizes that her her friend has a special gift that is also a burden. |
AVI |
Midnight Magic
(age 10+) by Avi spooky ... knights/castles/dragons ... fantasy ... magic On a stormy night in the Kingdom of Pergamontio, an insistent knocking brings Fabrizio, the servant boy, to the door. Outside stands a soldier summoning Fabrizio's master, Mangus the Magician, to the king's castle. Because Mangus has been under house arrest for confessing to be a magician, he cannot imagine why the king is calling for him. But magic is exactly what the king needs. He wants Mangus to free his daughter from the torment of a terrifying ghost. Mangus' life will depend on his success. |